Real Traffic Density v2.1 by Cip [1.27.x]
Category
Other mods ETS 2
ETS2 Version
1.27.x
Credits
Cipinho
Real Traffic Density v2.1 for Ets2 1.27.x game version
New Version 2.1 changelog:
- adaptation for game version 1.27
- adaptation semaphores profile for 1.27
- increased traffic density in expressways and motorways as a response to the LP warnings that are now gone
- reduced spawn of the new police cars to 0.05 (behavior remains unchanged)
- reduced spawn ratio of trucks from 0.8 to 0.7 (comparing with 1.0 ratio for cars)
- added back some gaps in traffic because in 1.27 there is a massive increase of ai vehicle turning left on T crossroads
- adaptation for game version 1.27
- adaptation semaphores profile for 1.27
- increased traffic density in expressways and motorways as a response to the LP warnings that are now gone
- reduced spawn of the new police cars to 0.05 (behavior remains unchanged)
- reduced spawn ratio of trucks from 0.8 to 0.7 (comparing with 1.0 ratio for cars)
- added back some gaps in traffic because in 1.27 there is a massive increase of ai vehicle turning left on T crossroads
Features:
- very high density in the morning and afternoon, especially on motorways and expressways,
but also in cities with frequent traffic jams (2 maximums at 8:30 and 16:30)
- generally high density on motorways the whole day and reasonable high during the night,
- generally high density on motorways the whole day and reasonable high during the night,
with a minimum at 3 o’clock where still a significant number of vehicles can be spotted
- relatively high density during the day on local roads (1x1) and variable frequency that makes possible overtaking other vehicles;
- low and very low traffic density on local roads during the night
- Increased semaphore cycle on all crossroads except for 1X1 crossroads.
- relatively high density during the day on local roads (1x1) and variable frequency that makes possible overtaking other vehicles;
- low and very low traffic density on local roads during the night
- Increased semaphore cycle on all crossroads except for 1X1 crossroads.
Local crossroads have still reduced semaphore cycle due to the reduced number of vehicles
Other improvements:
- increased the duration of yellow after green to 3 seconds on all semaphores (essential to avoid fines)
- reduced the duration of yellow after red to 1 second (avoid fines if leaving too early)
- improved semaphore cycle on roadworks. The duration of red on both semaphores is now 12 seconds.
- fixed barrier semaphore on
How to install:
- place the attached scs file above Ai traffic mods and above all map mods in the load order
Compatibility:
- tested on game version 1.26.4.3. Tested also on ProMods, RusMap, Southern Region map and ROS.
- it is not working in Hungary map
Important
- To apply compatibility with ProMods, my mod will overwrite the following sii files in ProMods def file:
• semaphore_profile.fld.sii
• semaphore_profile.med.sii
• traffic_lane_ProMods.
If you wish to keep the reduced ProMods semaphore cycle you can remove semaphore_profile.fld.sii
Other improvements:
- increased the duration of yellow after green to 3 seconds on all semaphores (essential to avoid fines)
- reduced the duration of yellow after red to 1 second (avoid fines if leaving too early)
- improved semaphore cycle on roadworks. The duration of red on both semaphores is now 12 seconds.
- fixed barrier semaphore on
How to install:
- place the attached scs file above Ai traffic mods and above all map mods in the load order
Compatibility:
- tested on game version 1.26.4.3. Tested also on ProMods, RusMap, Southern Region map and ROS.
- it is not working in Hungary map
Important
- To apply compatibility with ProMods, my mod will overwrite the following sii files in ProMods def file:
• semaphore_profile.fld.sii
• semaphore_profile.med.sii
• traffic_lane_ProMods.
If you wish to keep the reduced ProMods semaphore cycle you can remove semaphore_profile.fld.sii
and semaphore_profile.med.sii from def/world.
However for the correct working of my mod you should not delete traffic_lane_Promods
However for the correct working of my mod you should not delete traffic_lane_Promods
(otherwise due to the high traffic density of my mod,
you may not be able to overtake any vehicle on local roads, besides you will have too
you may not be able to overtake any vehicle on local roads, besides you will have too
many vehicles on the local roads during the night
Credits:
Author: Cipinho
Acknowledgements: Piva, Frachti, Brainiac
Real Traffic Density v2.1 by Cip [1.27.x]
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«Real Traffic Density v2.1 by Cip [1.27.x]»
1.27.x
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