| ReShade v3.0.1 for Ets2
New version 3.0.1: - Added pre-processor macro “__RESHADE_PERFORMANCE_MODE__” to get performance mode status - Added filter edit box to technique list in GUI - Added frame time in milliseconds to FPS display - Fixed OpenGL renderer not converting linear to sRGB color space when rendering to back buffer
version 3.0.0: Added in-game GUI and tutorial Added preset file loading and saving Added support for loading multiple effect files Added support for blocking game input when the GUI is focused Added platform information to initial version log entry Added “mousebutton” source for uniform variables Added theoretical support for the mouse wheel and additional mouse buttons Added “ClearRenderTargets” pass state Added support for unicode filesystem paths throughout ReShade Added configuration file to save commen settings Added “SetCursorPos” hook to allow free cursor movement when inside GUI for games using it Added support for “#pragma once” in shader files Added support for modifier keys to GUI and screenshot key shortcuts Added various GUI related uniform variable annotations Added performance mode which converts all uniform variables to constants Added parser error when encountering more than one statement in a switch case body Added parser error message if a variable is both “uniform” and “const” Added parser syntax error when encountering an initializer on a variable with semantic Added warning message on implicit vector truncation in function calls Added deprecation warning for type tokens on annotations Added error message if D3DCompiler is not installed Added support for mouse buttons to toggle techniques Added customizable option to display FPS on screen at all times Added thread synchronization to window message handling Lowered FPS display precision Forced usage of DXGI 1.1 and D3D 10.1 instead of allowing older versions Increased number of texture slots restored by OpenGL stateblock Improved performance Changed “tex2Dfetch” intrinsic to take a level-of-detail argument Changed input management to hook “Get/PeekMessage” rather than using “SetWindowsHookEx” Updated all dependencies Disabled HLSL compiler warning 3571 Fixed “Print Screen” key state not being registered correctly Fixed lexer failing to parse numbers that are too big for floating point storage Fixed lexer failing to parse floating point numbers with exponent Fixed OpenGL uniform buffer layout Fixed texture data upload for “R8” and “RG8” format on Direct3D10+ Fixed raw input capture and blocking Fixed duplicate input if raw input is enabled without RIDEV_NOLEGACY set Fixed crash if effect parser encounters a “switch” statement with a default case Fixed crash on WM_INPUT message if target window registration was missed Fixed OpenGL renderer calling hooked OpenGL functions rather than the original ones Fixed buffer overflow in OpenGL texture update Fixed missing error messages after internal shader compilation failed Fixed missing error message when encountering mistake while parsing annotations Fixed shader stage incompatibilities in Direct3D 10/11 when resolving backbuffer but not rendering any effects Fixed invalid type in unary expressions after constant folding Fixed bitwise operations returning wrong results in Direct3D 9 effect code Fixed texture registers exceeding fast on Direct3D 10 and 11 due to multiple occurances of the same object Fixed duplicate state changes in OpenGL renderer Fixed “Alt” key state not being updated after leaving the window via “Alt + Tab” Fixed crash if using SRGB view on special texture reference on Direct3D 10 and 11 Fixed mouse cursor being restricted by clip rectangle by resetting it as long as game input is blocked Fixed black screen in OpenGL games using “glClipControl” to change clipping behavior Fixed OpenGL sRGB issues due to GL_FRAMEBUFFER_SRGB affecting glBlitFramebuffer Fixed silent OpenGL error when capturing frame Fixed OpenGL renderer not copying frame buffer if a scissor rectangle was defined Fixed “tex2Dgatheroffset” intrinsic causing compiler error in Direct3D 10 and 11 Removed trace logging (now logs more detailed by default) Removed all depth related pass states Removed built-in Direct3D 8 to 9 wrapper (use d3d8to9 or dgVoodoo2 instead)/li]
INSTALL HELP:
1) Launch application 2) Select application ets2 from steam/steamapps/common/ETS2/bin and choose win_x86 or win_x64 3) Choose Direct3D 9 4) Download standard effect-click yes 5) Launch game and press Shift+F2 , click “+”and tap “shader” select an option from the “shader” that you want. Go back |