SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
#
# NOTE: Overrides are applied in the order they are defined!
data_override : override.traffic_lane.rail.tram
{
source: .override.traffic_lane.rail.tram
target: traffic_lane.rail.tram1
type: replace
}
traffic_lane_data : .override.traffic_lane.rail.tram
{
traffic_rules[]: traffic_rule.road
}
data_override : override.traffic_lane.rail.tram2
{
source: .override.traffic_lane.rail.tram2
target: traffic_lane.rail.tram
type: add
}
traffic_lane_data : .override.traffic_lane.rail.tram2
{
speed_class: local_road
traffic_rules[]: traffic_rule.s_car_l
}
data_override : override.traffic_lane.rail.tram3
{
source: .override.traffic_lane.rail.tram3
target: traffic_lane.rail.tram
type: remove
}
traffic_lane_data : .override.traffic_lane.rail.tram3
{
speed_class: local_road
traffic_rules[]: traffic_rule.road
}
}